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Troll Escalator Tower

Troll Escalator Tower

A Roblox experience owned by moze Tower.

ObbyENslapauto-rideragdoll

Troll Escalator Tower is an obby experience created on 2025-07-25. It has accumulated 24,312,435 lifetime visits and 18,101 favorites. Currently, three users are playing. The experience holds a 94% like percentage. The description highlights slap mechanics and auto-escalator gameplay within a tower setting.

Description (written by the developer; not a statement by this register)

✨ Troll Escalator Tower ✨ A chaotic slap obby where you don’t climb — you ride! 😎 🔼 Auto-Escalator Obby – Just stand and ride to the top! 🖐️ Slap to Troll – Push other players off mid-ride! 🏃‍♂️ Noob-friendly Chaos – No need to jump, just survive the mayhem. 🏔️ Tower Dive – Reach the top and leap off in ragdoll glory! 🤣 Funny moments, random trolls, and pure slap-fueled chaos!

Last updated by the developer 18 May 2026, 09:35 UTC.

3
playing (measured 10 Aug 2026, 14:34 UTC)
24,312,435
lifetime visits
94%
liked (21,179 👍 / 1,276 👎)
18,577
favourites (0.8 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin🛠️
1,299 R$
Invincible🛡️
899 R$
OverKill Slap🖐️
399 R$
AdminFly
399 R$
FlyingCarpet🌈
299 R$
Luxe Slap🖐️
199 R$
Void Slap🖐️
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!🖐️ · welcome15,786,941 · 100.0% win
Tower Winner!👑 · progression1,308,846 · 29.9% win
Secret Slap!❓ · secret561,951 · 16.8% win
Tower2 Winner! · progression1,088 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2194no change
23 Aug 2026, 16:0594no change
13 Aug 2026, 16:0094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.