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[☀️SUMMER] Nocturner

[☀️SUMMER] Nocturner

A Roblox experience owned by Supa Dupa Slaughterhouse.

ShooterENhorde shooterco-opfast-paced combat

[☀️SUMMER] Nocturner is a shooter experience created on 2025-07-25. It has recorded 504,144 lifetime visits and 24,656 favorites. Currently, 2 players are active. The title holds a 92% like percentage. The description identifies it as a round-based co-op horde shooter inspired by titles such as DOOM and ULTRAKILL.

Description (written by the developer; not a statement by this register)

⚠️ CURRENTLY IN ALPHA. EXPECT BUGS AND CHANGES ⚠️ [v0.4.7] Round-based co-op horde shooter with fast paced combat and movement. Grab a squad of up to 9 other players and tear your way through the onslaught of enemies and bosses. Inspired from a mashup of many games including; "DOOM" (the series) by id Software, "ULTRAKILL" by Arsi "Hakita" Patala, and "The Undead Coming" by Stealth Pilot.

Last updated by the developer 17 Jul 2026, 23:08 UTC.

2
playing (measured 11 Aug 2026, 04:08 UTC)
504,144
lifetime visits
92%
liked (5,274 👍 / 432 👎)
24,666
favourites (48.9 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:086first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
650 R$
Weather Enthusiast
275 R$
2x Map Vote
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It's Tradition · other81,912 · 87.4% win
Hit & Run · other55,137 · 50.4% win
Death On The Doorstep · other42,627 · 30.3% win
Out Of The Lobby, Into The Night · welcome41,111 · 47.1% win
Can I Has Cheezburger Plz? · other35,207 · 26.9% win
Close Call · other33,182 · 30.3% win
Triple Slammed · other27,950 · 30.3% win
Remnants of Dust · other26,418 · 43.7% win
A Helping Hand · other26,325 · 30.3% win
Undead Mechanism · other22,549 · 33.6% win
Uncontained Heat · other21,503 · 23.5% win
Tyranny Of The Sea · other15,037 · 0.00% win
Aerial Anthony · other14,504 · 16.8% win
Two Drones With One Laser · other12,705 · 10.1% win
Greed Consumes All · other12,200 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0692no change
14 Aug 2026, 21:0592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.