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[☀️SUMMER] Nocturner

[☀️SUMMER] Nocturner

A Roblox experience owned by Supa Dupa Slaughterhouse.

ShooterENhorde shooterco-opfast-paced combat

[☀️SUMMER] Nocturner is a shooter experience created on 2025-07-25. It has recorded 504,144 lifetime visits and 24,656 favorites. Currently, 2 players are active. The title holds a 92% like percentage. The description identifies it as a round-based co-op horde shooter inspired by titles such as DOOM and ULTRAKILL.

Description (written by the developer; not a statement by this register)

⚠️ CURRENTLY IN ALPHA. EXPECT BUGS AND CHANGES ⚠️ [v0.4.7] Round-based co-op horde shooter with fast paced combat and movement. Grab a squad of up to 9 other players and tear your way through the onslaught of enemies and bosses. Inspired from a mashup of many games including; "DOOM" (the series) by id Software, "ULTRAKILL" by Arsi "Hakita" Patala, and "The Undead Coming" by Stealth Pilot.

Last updated by the developer 17 Jul 2026, 23:08 UTC.

2
playing (measured 11 Aug 2026, 04:08 UTC)
504,144
lifetime visits
92%
liked (5,856 👍 / 477 👎)
27,045
favourites (53.6 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:086first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
650 R$
Weather Enthusiast
275 R$
Supa Costume Bonus
249 R$
2x Map Vote
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It's Tradition · other93,207 · 57.6% win
Hit & Run · other61,085 · 29.9% win
NOCTOBER · social60,271 · 100.0% win
Out Of The Lobby, Into The Night · welcome49,949 · 45.9% win
Death On The Doorstep · other45,773 · 14.7% win
Can I Has Cheezburger Plz? · other41,181 · 32.5% win
Close Call · other39,800 · 33.2% win
Triple Slammed · other33,696 · 27.4% win
A Helping Hand · other32,700 · 26.4% win
Remnants of Dust · other31,426 · 24.9% win
Undead Mechanism · other24,931 · 14.2% win
Uncontained Heat · other24,455 · 17.0% win
Aerial Anthony · other16,485 · 10.4% win
Tyranny Of The Sea · other16,042 · 4.8% win
Pumpkin Pie · other15,821 · 23.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.514 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked24 September 2026 — 92 % liked4 October 2026 — 92 % liked14 October 2026 — 93 % liked24 October 2026 — 92 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:4792-1
14 Oct 2026, 00:4693+1
4 Oct 2026, 00:4592no change
24 Sept 2026, 00:3792no change
13 Sept 2026, 23:1792no change
3 Sept 2026, 23:0492no change
24 Aug 2026, 21:0692no change
14 Aug 2026, 21:0592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.