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[Nicole✨] Genshin Impact Outfits 🌟

[Nicole✨] Genshin Impact Outfits 🌟

A Roblox experience owned by Genshin Impact Fashion.

RoleplayENGenshin ImpactRoleplayFashion

Description (written by the developer; not a statement by this register)

🚀 Teyvat Adventures — Explore the World of Elements 👍 Give it a like if you enjoyed the outfits! Hello, Traveler! This game was created as a tribute to Genshin Impact, crafted with care and attention to every detail. Each outfit is designed to reflect the beauty and spirit of Teyvat, letting you bring style and charm to every adventure. ✨ I hope you always get your favorite characters and enjoy exploring every corner of Teyvat! 🗺️ Updates: 🧥 +100 element-inspired outfits 🔗 Discover unique outfits from every region and nation! 🌟 Updates with every new game version (5.8) 💠 If you liked the outfits, leave a like and favorite the game 🧭 Thank you for playing and spending time here!

Last updated by the developer 7 Aug 2026, 04:43 UTC.

1
playing (measured 11 Aug 2026, 10:53 UTC)
218,791
lifetime visits
89%
liked (644 👍 / 79 👎)
15,933
favourites (72.8 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thank you for joining the game outfit! · welcome142,645 · 100.0% win
First Purchase! · other285 · 18.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:5389no change
15 Aug 2026, 03:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.