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[🌋] Build a Train 🚂

[🌋] Build a Train 🚂

A Roblox experience owned by Bibble Babble.

TycoonENtrain buildingidle/tycoonobstacle avoidance

[🌋] Build a Train 🚂 is a tycoon experience created on 2025-07-25. It currently has 83 players online. The game has accumulated 9,931,321 lifetime visits, 632,200 favorites, and a 92% like percentage.

Description (written by the developer; not a statement by this register)

🚂 Build a train and see how far you can go! Purchase new blocks to design and create your own train cart! Try to go as far as possible whilst avoiding different obstacles and enemies. ❓ How to Play: - 🏪 Buy blocks from shop - 🔨 Place blocks on train cart - 💨 Send off your cart for money - 💸 Continue upgrading your train ❗ NOTE: - Your train will automatically earn money for you while you are offline, come back every day to collect your earnings!

Last updated by the developer 2 Jan 2026, 11:54 UTC.

83
playing (measured 10 Aug 2026, 14:32 UTC)
9,931,321
lifetime visits
92%
liked (34,686 👍 / 2,880 👎)
636,490
favourites (64.1 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3297first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Fuel Multiplier
399 R$
Paint Bucket
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A · other5,301,193 · 100.0% win
N · other5,299,512 · 100.0% win
I · other5,298,446 · 100.0% win
R · other5,296,404 · 100.0% win
! · other5,257,224 · 100.0% win
T · other5,251,268 · 100.0% win
Checkpoint 1 · progression231,614 · 11.1% win
Checkpoint 2 · progression31,470 · 0.90% win
Checkpoint 3 · progression19,498 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:2292no change
13 Aug 2026, 20:2192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.