save me with your grace.
A Roblox experience owned by save me with your grace..
OtherENpurgatorysimulationlore-heavy
Description (written by the developer; not a statement by this register)
-- I'd like to point out progression is slowed/at a halt for rn, Idk why it randomly got a surge of players.. You guys rlly should play better myth type of games than this😭 -- Welcome to your ever lasting purgatory. A lonely shift since you like to isolate yourself. But you have this feeling, the feeling that you are not alone. Is this all just a simulation or is this the end of your worthless life. Expect a poorly made game for now. Game will be getting changed soon because of the weird progression (Use feedback to report bugs/UI-scaling/Additions/changes please.) Hi, Uhhhh you no longer need a badge to explore the worlds, yah ill tweak and add some stuff soon, tbh though I kind of forgot most of the lore myself for some worlds.. thats why I havent been touching them since I dont wanna fully redo it all.. I know UI scaled poorly fixing someday Big credits to the moon I rot behind for their amazing game :s games on hold rn while I practice in studio on how to be better yk!!
Last updated by the developer 1 May 2026, 01:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 22:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.