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[๐Ÿ’ฟ NEW] Y2K Outfit Ideas

[๐Ÿ’ฟ NEW] Y2K Outfit Ideas

A Roblox experience owned by #aext.

RoleplayENY2K AestheticAvatar CustomizationCatalog Editor

Description (written by the developer; not a statement by this register)

Welcome to Y2K Outfit Ideas ๐Ÿ›๏ธ Looking for The Latest Y2k Outfits? Join our game! You won't be disappointed! ๐Ÿ›’ Many fits for you to try on! ๐Ÿ’พ All purchases made in-game will be available in your Roblox inventory โญAll outfits inspired by the public! โ—๏ธโ—๏ธWe do not own any of the user-generated content (UGC) or clothing items in the game. If you would like your UGC item or clothing removed from the game, please inform us, and we will ensure its removal. โœ…All credits go to the talented creators of these items. Built/Scripted by Aext Studios Thanks to @synthtee for thumbnail help! Tags: Catalog , Catalog Editor , Outfits , Outfits Ideas , Hair Combos , Outfit Loader . Da hood Outfit Store , Hair Combo , Fits , Matching Fits , Matching Outfits , Hair style, Home store , Homestore Try on , Outfits , Matching Outfits , Matching , Hair ,Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , Matching, Halloween, Drip, Y2K

Last updated by the developer 28 Oct 2025, 19:57 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
137,089
lifetime visits
86%
liked (93 ๐Ÿ‘ / 15 ๐Ÿ‘Ž)
11,411
favourites (83.2 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ยท welcome97,702 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.