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Steal A MHA!

Steal A MHA!

A Roblox experience owned by Overwritten Studios.

RoleplayENMy Hero Academiastealing mechanicsrebirth

Steal A MHA! is a roleplay experience created on 2025-07-25. It has accumulated 2,134,776 lifetime visits and 15,508 favorites. Currently, seven users are playing. The game holds a 90% like percentage. Features include character purchasing, stealing mechanics, money generation, and rebirths. Private server owners receive custom moderation panels. The experience supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a My Hero Academia Character! 👍 Like the game and join the group How to Play: 🥦 Buy a My Hero Academia character!! 🥷🏼 Steal My Hero Academia characters from other players!! 💸 Generate money! 🐦‍🔥 Rebirth! ✋ Buy gear to steal and troll players!!! 🍀3x luck during weekends (Sunday, Saturday) 🎫 Private server owners get a custom moderation panel 💻 Supports Desktop, Mobile, Tablet, and Console players

Last updated by the developer 31 Jul 2026, 07:05 UTC.

7
playing (measured 12 Aug 2026, 11:05 UTC)
2,134,776
lifetime visits
90%
liked (3,546 👍 / 398 👎)
15,797
favourites (7.4 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Money
299 R$
Move Characters
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Who stole my MHA? · other556,935 · 100.0% win
Autumn [2025] · other98,503 · 0.00% win
Halloween [2025] · other54,702 · 0.00% win
Christmas [2025]46,950 · 0.00% win
Valentines [2025] · other35,656 · 0.00% win
Winter [2025] · other29,636 · 0.00% win
Find Developer · other4,993 · 0.00% win
Hero of the Index · other2,052 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0090no change
13 Oct 2026, 11:5390no change
3 Oct 2026, 11:5190no change
23 Sept 2026, 11:5190no change
13 Sept 2026, 11:4990no change
3 Sept 2026, 11:4890no change
24 Aug 2026, 09:0090no change
14 Aug 2026, 08:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.