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shing ⚔️ (fighting game)

shing ⚔️ (fighting game)

A Roblox experience owned by Al3ab Souriyeh (Syrian Games).

Fighting & PvPENsword fightingbattlegroundsaction

Description (written by the developer; not a statement by this register)

welcome to shing if u couldnt tell by the swords on everything its a sword fighting game we're gonna add more swords and stuff in the future with special abilities so stay tuned UPDATES: - none yet TAGS (ignore): fighting game, fight, battlegrounds, sword, swords, cool, italian brainrot, tung sahur, tralalero tralala, grow a garden, steal a brainrot, gain money offline, steal a brainrot, skibidi, retro, retroslop, og, roblox, obama, china, flamingo

Last updated by the developer 13 Jul 2026, 03:48 UTC.

0
playing (measured 11 Aug 2026, 21:15 UTC)
195
lifetime visits
86%
liked (6 👍 / 1 👎)
1
favourites (5.1 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10K Robux Donation
10,000 R$
2.5K Robux Donation
2,500 R$
1000 Robux donation
1,000 R$
100 Robux Donation
100 R$
10000 coins
50 R$
50 Robux Donation
50 R$
2X money
40 R$
5000 coins
30 R$
1000 coins
15 R$
10 robux donation
10 R$
100 coins
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!!!! · welcome52 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.