Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Match The Brainrot & Memes!πŸŽ§πŸ—Ώ

Match The Brainrot & Memes!πŸŽ§πŸ—Ώ

A Roblox experience owned by Echelon Archives.

PuzzleENquizinternet culturesound matching

Description (written by the developer; not a statement by this register)

Welcome to Match the Brainrot & Memes! πŸŽ§πŸ—Ώ Can you guess the sounds for all 50 of the Brainrot / Memes??πŸ” Join our group! https://www.roblox.com/share/g/903541628 We'll be releasing tons of new quiz games often :D Do you think you can reach the end? πŸ†πŸ˜ˆ βœ… (Respawn at every 2 quiz levels, leave and rejoin checkpoint only supported after reaching the end!) βœ… ➑️Will release a section 2 when we reach 35 likes :D⬅️ (This game is also being used as a testing ground for future UI and scripts for our actual quality games in https://www.roblox.com/communities/14906182/Executus#!/about!)

Last updated by the developer 24 Jan 2026, 08:14 UTC.

0
playing (measured 13 Aug 2026, 21:07 UTC)
34,469
lifetime visits
60%
liked (18 πŸ‘ / 12 πŸ‘Ž)
5,149
favourites (149.4 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Sword
199 R$
Gun
149 R$
Rainbow Carpet
149 R$
VIP+
99 R$
Member+
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome29,543 Β· 0.00% win
The End! Β· progression3,479 Β· 0.00% win
Met A Developer! Β· social1,463 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.