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Fortify And Fight

Fortify And Fight

A Roblox experience owned by Fortify and Fight.

SimulatorENbase buildingstrategyeconomy management

Fortify And Fight is a simulator experience created on 2025-07-25. The game currently has 3 players online. It has accumulated 4,529,860 lifetime visits, 13,582 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

⚔️Welcome to Fortify And Fight⚔️ Pick between building 💵economy or building 🔨defense 🗡️Build your own army to fight 👍Like + Favorite for more updates!

Last updated by the developer 9 Feb 2026, 13:32 UTC.

3
playing (measured 10 Aug 2026, 15:08 UTC)
4,529,860
lifetime visits
95%
liked (25,648 👍 / 1,263 👎)
13,577
favourites (3.0 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:082first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Fortify And Fight! · welcome1,539,107 · 61.5% win
First Kill · other706,642 · 13.7% win
Win 1 Time · progression508,812 · 10.3% win
Play With A Friend · social388,249 · 13.7% win
1k Diamonds · collection155,533 · 13.7% win
1k Kills · progression34,675 · 6.8% win
100k Damage · progression32,453 · 6.8% win
Win 10 Times · progression17,585 · 3.4% win
10k Diamonds · collection7,782 · 0.00% win
100k Diamonds · collection62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2295no change
14 Aug 2026, 02:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.