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Fortify And Fight

Fortify And Fight

A Roblox experience owned by Fortify and Fight.

SimulatorENbase buildingstrategyeconomy management

Fortify And Fight is a simulator experience created on 2025-07-25. The game currently has 3 players online. It has accumulated 4,529,860 lifetime visits, 13,582 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

⚔️Welcome to Fortify And Fight⚔️ Pick between building 💵economy or building 🔨defense 🗡️Build your own army to fight 👍Like + Favorite for more updates!

Last updated by the developer 9 Feb 2026, 13:32 UTC.

3
playing (measured 10 Aug 2026, 15:08 UTC)
4,529,860
lifetime visits
95%
liked (25,658 👍 / 1,265 👎)
13,528
favourites (3.0 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:082first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Fortify And Fight! · welcome1,540,223 · 100.0% win
First Kill · other707,056 · 66.7% win
Win 1 Time · progression508,964 · 22.2% win
Play With A Friend · social388,465 · 44.4% win
1k Diamonds · collection155,609 · 22.2% win
1k Kills · progression34,706 · 0.00% win
100k Damage · progression32,484 · 0.00% win
Win 10 Times · progression17,613 · 0.00% win
10k Diamonds · collection7,794 · 0.00% win
100k Diamonds · collection62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:3495no change
13 Oct 2026, 02:3395no change
3 Oct 2026, 02:3295no change
23 Sept 2026, 02:3195no change
13 Sept 2026, 02:3095no change
3 Sept 2026, 02:2395no change
24 Aug 2026, 02:2295no change
14 Aug 2026, 02:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.