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IMPOSSIBLE Wraparound Obby

IMPOSSIBLE Wraparound Obby

A Roblox experience owned by Qubit.

ObbyENparkourhigh difficultywraparound mechanics

IMPOSSIBLE Wraparound Obby is an obby experience created on 2025-07-25. It has recorded 5,190,588 lifetime visits and 267,291 favorites. Currently, 17 players are active. The game holds an 82% like percentage. The description notes 160 stages of increasing difficulty.

Description (written by the developer; not a statement by this register)

Welcome to IMPOSSIBLE WRAPAROUND OBBY! 💪 With 160 difficult stages! 😎 The stages start easy but get much harder. Remember, this game is tough, and it'll only get more challenging. Most players won't finish, so expect hurdles! CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, wallhop, wall hop, impossible wallhop, league, troll, not possible, the impossible.

Last updated by the developer 15 Apr 2026, 18:46 UTC.

17
playing (measured 10 Aug 2026, 16:46 UTC)
5,190,588
lifetime visits
82%
liked (10,277 👍 / 2,300 👎)
268,060
favourites (51.6 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
111111111
299 R$
Infinite Skips
79 R$
Fusion Coil
79 R$
Gravity Coil
39 R$
MVP
39 R$
Fling Glove
29 R$
Speed Coil
19 R$
Slap Hand
19 R$
Invincibility
19 R$
2222222
10 R$
VIP
9 R$
Flashbang
1 R$
Boombox
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,743,590 · 100.0% win
Completed Effortless! · progression1,952,396 · 100.0% win
Completed Peaceful! · progression1,434,929 · 89.6% win
Completed Easy! · progression1,023,084 · 61.9% win
Completed Moderate! · progression746,964 · 47.9% win
Invited a Friend! · social583,593 · 17.0% win
Completed Hard! · progression440,271 · 27.4% win
Completed Challenging! · progression133,864 · 12.0% win
Completed Extreme! · progression55,073 · 4.9% win
Completed Intense! · progression19,157 · 1.6% win
Completed Brutal! · progression10,728 · 1.0% win
Met the Owner! · social106 · 0.00% win
Completed Insane!0 · 0.00% win
Completed Crazy!0 · 0.00% win
Completed IMPOSSIBLE!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:1882no change
14 Aug 2026, 01:1782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.