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Fragmented (test servers)

Fragmented (test servers)

A Roblox experience owned by Project:Eclipse.

HorrorENhorrorsurvivalnarrative

Description (written by the developer; not a statement by this register)

This is just the beginning (In Development) Here is a quick description, cos why not? There were nine. Nine subjects. altered and erased. bringing chaos in their wake. First came shadows creeping, searching, crawling into their minds. One subject changed. Corruption overtook him, erased him, stole him. No longer bound by morality, it possesses a hunger for something Numbers reduced in a blur, every face potentially being a mask. No one to trust. They ran. They solved, they searched, they hoped. But all the while, the Corruption spread inside them, creeping higher with every second. And once it was full, they were no longer themselves. mindless creatures bound by light, engulfed in shadow. The elevator was their only hope. Their only escape. Their only salvation Nine became eight. Eight became seven. Seven became six. And in the end, when silence falls and the echoes fade, there is only one question left Who survives? And who fragments?

Last updated by the developer 12 Oct 2025, 17:38 UTC.

0
playing (measured 30 Aug 2026, 09:08 UTC)
502
lifetime visits
100%
liked (8 👍 / 0 👎)
2
favourites (4.0 per 1k visits)
25 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 09:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Play the game during its test phase · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.