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[Operasional] IRP Nextgen

[Operasional] IRP Nextgen

A Roblox experience owned by IRP Studio.

Last updated by the developer 2 Aug 2026, 09:33 UTC.

0
playing (measured 11 Aug 2026, 00:21 UTC)
3,093
lifetime visits
100%
liked (17 👍 / 0 👎)
61
favourites (19.7 per 1k visits)
25 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Test Spawner · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10018 August 2026 — 100 % liked17 October 2026 — 100 % liked27 October 2026 — 100 % liked18 August 202627 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 15:18100no change
17 Oct 2026, 15:17100no change
18 Aug 2026, 09:36100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.