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[UPDATE 4!] Steal a CreepyPasta!

[UPDATE 4!] Steal a CreepyPasta!

A Roblox experience owned by Mafya's Studio.

SimulatorENtrollingrebirthstealing

Description (written by the developer; not a statement by this register)

👋 Welcome to Steal a CreepyPasta! 👍 Like the game and join the group How to Play: 😈 Buy a CreepyPasta 👋 Steal CreepyPastas from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 👍 Like Goal: 15 Likes 💻 Supports Desktop, Mobile, Console and Tablet players

Last updated by the developer 10 Sept 2025, 16:01 UTC.

0
playing (measured 25 Aug 2026, 19:48 UTC)
856
lifetime visits
78%
liked (14 👍 / 4 👎)
18
favourites (21.0 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
3,999 R$
VIP
129 R$
X2 Money
79 R$
Speed Coil!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome27 · 0.00% win
Meet Dylan! · social0 · 0.00% win
Meet BeratMafyasi! · other0 · 0.00% win
Meet Fatih! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76807825 August 2026 — 79 % liked5 September 2026 — 80 % liked15 September 2026 — 76 % liked6 October 2026 — 78 % liked25 August 20266 October 2026
4 measurements spanning 41 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 03:3478+2
15 Sept 2026, 10:0876-4
5 Sept 2026, 10:0580+1
25 Aug 2026, 22:2079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.