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King Clash

King Clash

A Roblox experience owned by Studio Team_X.

Fighting & PvPENPvPSword FightingRank System

Description (written by the developer; not a statement by this register)

Sword Dark Blad shisui soul cane dark dagger koko buddy sword triple dark blade Kasaka Venom Fang KING CLASH PVP FAST FIGHT the best map fight Rank System System More Fps System No lag

Last updated by the developer 26 Jun 2026, 18:47 UTC.

0
playing (measured 11 Aug 2026, 07:37 UTC)
66,503
lifetime visits
88%
liked (219 👍 / 29 👎)
425
favourites (6.4 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Top1Donation
100,000 R$
Donation11
10,000 R$
Title customer u can drop
950 R$
Title customer u cant drop
600 R$
Donation7
500 R$
Triple Kuroken
235 R$
void
172 R$
Donation6
100 R$
Kasaka Venom Fang
100 R$
Explosion
90 R$
Donation5
50 R$
Title : Doomseer
31 R$
2x Bounty [15 min]
30 R$
Donation4
25 R$
Donation3
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

King's Clash · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:2188no change
15 Aug 2026, 15:0488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.