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Build an Anime!

Build an Anime!

A Roblox experience owned by Build an Anime.

TycoonENanimecollectionidle

Description (written by the developer; not a statement by this register)

🃏 Buy Packs 🔥 Unbox Anime Characters 💸 Generate Money 💎 Try to Collect All the Characters 🌸 Your anime characters generate money offline! Remember to log back in! ⏰ 👍 Remember to Like and Favorite for more updates ⭐ Inspired by Build a Zoo, this time with an anime twist.

Last updated by the developer 31 Jul 2026, 05:58 UTC.

0
playing (measured 11 Aug 2026, 00:18 UTC)
492,411
lifetime visits
84%
liked (667 👍 / 127 👎)
16,915
favourites (34.4 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
249 R$
Feeling Lucky
199 R$
VIP
199 R$
x2 Faster Opening [MOST OP]
199 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other157,473 · 0.00% win
M · other157,437 · 0.00% win
I · other157,367 · 0.00% win
N · other157,322 · 0.00% win
A · other157,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 October 2026 — 84 % liked14 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:0084no change
14 Aug 2026, 21:1884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.