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Steal a Kid 🧑‍

Steal a Kid 🧑‍

A Roblox experience owned by Snatch & Run.

OtherENoffline earningsrebirth mechanicbrainrot meme

Description (written by the developer; not a statement by this register)

🧑‍ Welcome to Steal a Kid! 👍Like the game & show your support! 🎁 Join our Group for a prize! 💵 Earn Money While Offline! [HOW TO PLAY] 😈 Steal from other players ✋ Buy Gear to hit other players 💰 Make Money 😇 Rebirth and Make more money! 💻 Supports Phone, Tablet and Desktop Players #brainrot #kpopdemonhunters #wednesday #stealabrainrot

Last updated by the developer 14 Aug 2025, 12:02 UTC.

0
playing (measured 19 Aug 2026, 03:45 UTC)
42,435
lifetime visits
71%
liked (115 👍 / 48 👎)
86
favourites (2.0 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,299 R$
VIP
399 R$
x2 Steal Speed
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steal A Kid! · welcome30,560 · 0.00% win
1st Steal · collection2,512 · 0.00% win
1st Rebirth · progression571 · 0.00% win
Met the Owner! · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.519 August 2026 — 71 % liked8 September 2026 — 70 % liked28 September 2026 — 71 % liked19 August 202628 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 03:4771+1
8 Sept 2026, 03:4670-1
19 Aug 2026, 03:4571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.