[GAUNTLET] Grow a Kingdom!
A Roblox experience owned by Render Rush.
TycoonENtycoonoffline-progressarena-combat
Description (written by the developer; not a statement by this register)
👑 Are you ready to become the king of your land? 👑 Purchase buildings from the shop and plant them on your land and watch as they build towards completion. Once they grow you can collect them and sell them for a profit! Flex your kingdom on all the those who bow down before you. [How To Plant] • Equip the building you want to build! • Hover over any of your plot pieces to show the preview of the area, if its green then you can click to place (or click the place button on mobile). Pressing R (or the rotate button) will rotate the building! • Wait to see it start building! • After its fully built, it is time to collect and sell for money! 💰 [Update] New gauntlet/arena system to fight other players for extra cash Mobs now spawn around the map with a chance to drop meat of differing weights to sell for coins There is armor that can be obtained from crates at the forge New item shop! Remember, your kingdom literally builds while you are offline, so don't be afraid to build away! ⭐
Last updated by the developer 16 Jul 2026, 04:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 17:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.