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[☂️Weather!] Random Troll Tower!

[☂️Weather!] Random Troll Tower!

A Roblox experience owned by Build Lab.

ObbyENtower defenseweather eventsgear shop

Description (written by the developer; not a statement by this register)

🕛 Every hour, a new tower spawns worldwide! No matter what server you're on, every server receives the same tower! 🛍️ Gear Shop rotates every 6 hours! ⛰️ Make it to the top to unlock better gear to TROLL! 🤔 Can you reach the top without getting TROLLED? 👍 Like & ⭐ Favorite for more updates! ========================== ⚙️ **Weather Update!** - 5 New Weather Events: Snow, Rain, Blood Moon, Foggy! - 🎁 More Money! Weather events mutate money! ========================== Report any bugs/issues on our group wall! This game is discontinued!

Last updated by the developer 10 Aug 2026, 00:25 UTC.

0
playing (measured 11 Aug 2026, 01:52 UTC)
183,716
lifetime visits
86%
liked (169 👍 / 28 👎)
19,719
favourites (107.3 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
299 R$
Lava Slap
150 R$
Tung Bat
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome134,306 · 100.0% win
First Win! · progression24,055 · 0.00% win
10 Wins · progression295 · 0.00% win
Horseman's Quest · other275 · 0.00% win
Horseman's Revenge [LIMITED TIME] · other115 · 0.00% win
25 Wins! · progression57 · 0.00% win
50 Wins · progression21 · 0.00% win
100 Wins9 · 0.00% win
150 Wins · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.