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[INF] Bow Obby 🏹

[INF] Bow Obby 🏹

A Roblox experience owned by /alpha.

ObbyENarchery mechaniccheckpoint progressionparkour

[INF] Bow Obby 🏹 is an obby experience created on 2025-07-26. The game has accumulated 1,851,131 lifetime visits and 2,990 favorites. Currently, zero users are playing. The title holds a 45% like percentage. No other metrics are provided.

Description (written by the developer; not a statement by this register)

🏹 Use your bow to beat the obby! You’ve got a bow, a limited number of arrows, and one goal: make it to the end.🎯 Shoot arrows into wooden walls 🪵, then jump on them to climb and cross. Just don’t forget to grab your arrows back — you’re gonna need them! Progress saves at checkpoints! 💾 Private servers are free! ✅

Last updated by the developer 19 Jul 2026, 17:58 UTC.

0
playing (measured 11 Aug 2026, 18:18 UTC)
1,851,131
lifetime visits
45%
liked (599 👍 / 730 👎)
2,991
favourites (1.6 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
3,999 R$
Slap
289 R$
Gold Bow
139 R$
Extra Arrows
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Checkpoint 1 · progression265,108 · 0.00% win
Checkpoint 2 · progression25,958 · 0.00% win
Checkpoint 3 · progression9,620 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4514 August 2026 — 45 % liked3 September 2026 — 45 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:5145no change
14 Aug 2026, 10:1845first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.