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Create a Tycoon

Create a Tycoon

A Roblox experience owned by Zefiy Games.

TycoonENtycooneconomypvp-stealing

Create a Tycoon is a Roblox experience in the tycoon genre, created on 2025-07-26. The game has accumulated 2,050,281 lifetime visits and 21,962 favorites. Currently, zero players are active. The experience holds a 55% like percentage. Players place droppers, earn money, purchase blocks, and upgrade their tycoon. The description notes that stealing money from others is possible.

Description (written by the developer; not a statement by this register)

How to play: 🔨 Place droppers 💸 Earn money 🛒 Purchases new blocks 🏭 and Upgrade your Tycoon! You can steal others money! 👍 Like and Favorite! 🌐 Join the group! Thanks for the support!

Last updated by the developer 31 Jul 2026, 09:20 UTC.

0
playing (measured 10 Aug 2026, 23:47 UTC)
2,050,281
lifetime visits
55%
liked (1,584 👍 / 1,316 👎)
21,964
favourites (10.7 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO LOCK ✨🔒
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Novice thief · other119,757 · 16.3% win
Intermediate thief · other11,722 · 0.00% win
Millionnaire! · other9,139 · 0.00% win
Billionaire! · progression402 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1855no change
14 Aug 2026, 09:1755first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.