Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cursed Hide and Seek

Cursed Hide and Seek

A Roblox experience owned by Built2Win.

Social & hangoutENHide and SeekRandom EventsPowers/Abilities

Description (written by the developer; not a statement by this register)

Cursed Hide and Seek is a combination of hide and seek and the random chance of getting "curses" or "blessings" every round! 🫣 AS HIDER: Survive the round by outliving your curses and use powers to distract the seekers or benefit yourself. DONT GET CAUGHT! 👀 AS SEEKER: Try to find and eliminate all hiders. Once you kill them they’ll join your team. FIND ALL HIDERS! 🪙 Collect coins to buy better powers and weapons! 🎁 Join the group for FREE Coins and Powers! Tags: Hide and Seek, Hide N Seek, Hide & Seek, Hard Hide and Seek, Seekers, Hiders, Random Hide and Seek Made with ❤️ by the TwistPlay Team.

Last updated by the developer 2 Mar 2026, 19:42 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
60,095
lifetime visits
72%
liked (31 👍 / 12 👎)
117
favourites (1.9 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Rerolls
349 R$
More Blaster Damage
299 R$
Lava Bundle
199 R$
2x Coins
199 R$
2x Health
149 R$
2x Votes
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome48,954 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.