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Pet Island

Pet Island

A Roblox experience owned by Honeydew Interactive.

TycoonENpet collectionidle/tycoonisland building

Description (written by the developer; not a statement by this register)

🏝️ Are you ready to grow your pet island? Hatch pets, feed them, take care of them as they grow, and collect their produce! Show off rare pets and unique finds to your friends, and have fun expanding your island! UPDATE (7th Dec): ✨ 6 New Pets! 🥚 3 New Eggs 🐾 Equip pets to follow you anywhere you go! 💲 New Sell Menu [🐶 How To Play 🐱] • Equip the egg you want to place! • Click on your island to place it! • Wait for the egg to hatch! • Collect your new beloved pet! • Feed it so it can grow faster! 🍀 🪙 +1% Money and Luck boost per minute during Weekends! 🍀 🪙 Remember, your pets keep growing and earning even while you’re offline⭐ 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 8 Aug 2026, 12:33 UTC.

0
playing (measured 10 Aug 2026, 20:21 UTC)
226,728
lifetime visits
98%
liked (3,194 👍 / 66 👎)
1,329
favourites (5.9 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played Pet Island! · welcome108,852 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9815 August 2026 — 98 % liked4 September 2026 — 98 % liked14 October 2026 — 98 % liked24 October 2026 — 98 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:5098no change
14 Oct 2026, 07:4998no change
4 Sept 2026, 05:3398no change
15 Aug 2026, 03:2098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.