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Crazy Brainrot Rope

Crazy Brainrot Rope

A Roblox experience owned by Crazy Reaction.

ObbyENobstacle avoidancejumping mechanicendless runner

Crazy Brainrot Rope is an obby experience created on 2025-07-26. It has accumulated 29,871,340 lifetime visits and 29,624 favorites. Currently, 3 players are active. The game holds a 94% like percentage. The description invites users to jump to avoid ropes and join a group for rewards.

Description (written by the developer; not a statement by this register)

🤔 Can you make it to the end without getting hit by the rope? 🦘 Jump to avoid being hit by the rope! 👍 Like the game! + Join the group for a reward!

Last updated by the developer 28 Jul 2026, 15:00 UTC.

3
playing (measured 10 Aug 2026, 14:36 UTC)
29,871,340
lifetime visits
94%
liked (65,784 👍 / 4,422 👎)
29,626
favourites (1.0 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [FLY]
199 R$
💥OP SLAP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9423 August 2026 — 94 % liked2 September 2026 — 94 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3894no change
23 Aug 2026, 15:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.