Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Whistle Event [UPDATE]

The Whistle Event [UPDATE]

A Roblox experience owned by the big games stealer.

HorrorENpsychological horrorentity chaseatmospheric

Description (written by the developer; not a statement by this register)

"You heard it too, didn’t you? That sharp, distant whistle in the dark. Now it’s coming for you. Inspired by The Whistle Occurrence and other psychological horror tales. Best with headphones. Solo or with friends but not everyone makes it out. [CASE FILE 902-W] A remote incident. Survivors missing. Only one recording remains and the sound on it isn’t human. Step into a forgotten village, investigate what really happened, and survive the entity that whistles. Warning: high tension, loud sounds, and something that learns every time you play. If you like the game, remember to leave a like, it would be really appreciated

Last updated by the developer 18 Dec 2025, 17:27 UTC.

0
playing (measured 22 Aug 2026, 19:06 UTC)
328
lifetime visits
2
favourites (6.1 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 19:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome215 · 0.00% win
You Died · other40 · 0.00% win
G · other2 · 0.00% win
M · other2 · 0.00% win
O · collection1 · 0.00% win
N · collection1 · 0.00% win
E · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.