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Jump Twice Troll Tower

Jump Twice Troll Tower

A Roblox experience owned by Tower Gambit.

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Jump Twice Troll Tower is an obby experience created on 2025-07-26. It has recorded 3,670,420 lifetime visits and 414,632 favorites. The game holds a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Jump Twice Troll Tower! Can you survive the chaos of Trolls, Slaps, and tricky Obstacles? ⬆️ Press the Jump Button twice to perform a Double Jump! How to Play: 🪤 Dodge Troll Traps & avoid getting slapped into the void by other players! 🏆 Conquer the Tower to unlock Cash, a Rainbow Slap Hand, and a Magic Carpet! 😂 Use your Troll Gadgets to slap, fling, and troll your friends! 🛒 Spend your Cash on powerful Troll Tools and exclusive perks. 🎁 Claim surprise rewards like Lucky Blocks & Void Powers at the top of the tower! 💯 Complete special towers in the lobby to earn unique prizes such as the Invisibility and Slap Abilities!

Last updated by the developer 19 Aug 2025, 08:56 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
3,670,420
lifetime visits
94%
liked (8,273 👍 / 496 👎)
414,622
favourites (113.0 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
599 R$
Rainbow Slap
399 R$
Flying Carpet
399 R$
Jetpack
349 R$
Mega Slap
299 R$
Laser Gun
299 R$
Invisible Cape
99 R$
Fling Gun
99 R$
Magnet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,208,616 · 0.00% win
1st Win! · progression224,128 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0694no change
14 Aug 2026, 04:0494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.