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[EVENTS] Grow a Brainrot

[EVENTS] Grow a Brainrot

A Roblox experience owned by Bloxmash Studio.

TycoonENincrementalcollectionoffline-progress

Description (written by the developer; not a statement by this register)

❤️Welcome to Grow a Brainrot❤️ ⚙️Update Log⚙️ New Brainrots Growing System! • Now you can ALWAYS collect money from your brainrots • If you don't - they will accumulate the cash! • Fruits and fertilizers now increase (or multiply) their accumulated cash! • If you're offline - they'll continue to grow. No limits! Ready to make your own unique garden of brainrots? Catch different brainrots on the map, plant them and collect the cash! Make a cool collection of brainrots with rare mutations to show off to your friends. ❔Tutorial❔ • Buy brainrots walking on the map • Plant them on your garden • Watch them gather money! • Collect cash from them! • Repeat🔄️ • You can also use items to multiply or increase their growth time (and acumulated income) ❕Remember❕ Your garden literally grows while you are offline!

Last updated by the developer 24 Feb 2026, 15:08 UTC.

0
playing (measured 11 Aug 2026, 09:51 UTC)
66,594
lifetime visits
93%
liked (147 👍 / 11 👎)
124
favourites (1.9 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
699 R$
Rarity Notifier
250 R$
VIP
199 R$
AutoCollect
199 R$
Starter Pack
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:2093no change
15 Aug 2026, 15:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.