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[💥] Build a Flying Car

[💥] Build a Flying Car

A Roblox experience owned by V&V Drive.

SimulatorENvehicle buildingobstacle avoidanceidle earnings

Build a Flying Car is a simulator experience created on 2025-07-26. It has recorded 1,244,762 lifetime visits and 5,053 favorites. The title holds a 95% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

🚗✨ Welcome to Build A Flying Car! Design, upgrade, and launch the ultimate flying machine! 🌍💨 🛠 Build Your Dream Car – Use parts from the shop to create wild and powerful designs! 🔥 Conquer the Sky – Dodge insane obstacles and master tricky sky challenges! 💰 Fly, Earn, Upgrade – The farther you go, the more cash you make for upgrades! 🌟 Hunt Rare Parts – Unlock unique components with special abilities! ⚡ Earn While Offline – Your flying car never stops making money! Buckle up… this isn’t just driving, this is sky domination. 🚀

Last updated by the developer 20 Jun 2026, 11:11 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
1,244,762
lifetime visits
95%
liked (8,386 👍 / 439 👎)
5,046
favourites (4.1 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Expansion
199 R$
More Colors
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other790,706 · 100.0% win
G · other789,288 · 100.0% win
F · other788,446 · 100.0% win
N · other781,303 · 100.0% win
I · other781,121 · 100.0% win
L · other780,800 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 16:2395no change
13 Sept 2026, 16:0295no change
14 Aug 2026, 13:4795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.