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Peter's Weapons

Peter's Weapons

A Roblox experience owned by chris griffin business.

AdventureENdetectivemysteryhorror

Description (written by the developer; not a statement by this register)

I'M NOT SURE WHETHER THIS GAME IS BUSTED OR NOT BUT I THINK IT MIGHT'VE FIXED ITSELF SOMEHOW (1/23/26) When all but one child from the same class mysteriously vanish on the same night at exactly the same time, Robloxia is left questioning who or what is behind their disappearance. You are detective playor, questioning the one child who isn't missing. What happens may surprise you. ----------------------------------------------------------------------------------------- Credits Building Me/Meshes I found Coding Me/ChatGPT Music Null Ending - DistrokidOfficial Intense Chase - APMOfficial Tension Bed for One - APMOfficial Heist Time - APMOfficial Angry Defeat - DistrokidOfficial Family Guy Theme Song 8Bit Version - Super8bitmusic Urban Racer (Alt Vs) - APMOfficial VIP Me (a) - APMOfficial Thumbnail Buildings Swamqy_y

Last updated by the developer 24 Jan 2026, 06:52 UTC.

0
playing (measured 11 Aug 2026, 09:06 UTC)
352
lifetime visits
33%
liked (1 👍 / 2 👎)
0
favourites
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Weaponized · welcome200 · 0.00% win
Just the Start · progression29 · 0.00% win
Locked and Loaded · progression8 · 0.00% win
A Whole New World · progression7 · 0.00% win
? · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.