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Emote Tower πŸ’ƒ

Emote Tower πŸ’ƒ

A Roblox experience owned by EquipGames.

ObbyENtower climbingemotestrolling

Emote Tower πŸ’ƒ is an obby experience created on 2025-07-26. It has recorded 53,515,958 lifetime visits and 41,863 favorites. Currently, 22 players are active. The game holds an 88% like percentage. The description highlights climbing mechanics, gear unlocks, and social features.

Description (written by the developer; not a statement by this register)

🎡 Welcome to Emote Troll Tower! 😈 πŸ’ƒ Climb the Tower with Emotes and unlock Gears as you go! 🎲 Gain a new Gear every 15 minutes! 😹 Use your gear to troll others, cause mayhem, or just survive the climb! 🎁 Like πŸ‘ and Favorite ⭐ the game to unlock exclusive in-game rewards! πŸšͺ Join the group to access a secret teleport zone and more surprises! πŸ† Can you reach the top of the Troll Tower? ✨ New Emotes coming soon! 🎡

Last updated by the developer 28 Jul 2026, 22:42 UTC.

22
playing (measured 10 Aug 2026, 14:03 UTC)
53,515,958
lifetime visits
88%
liked (29,389 πŸ‘ / 4,192 πŸ‘Ž)
42,479
favourites (0.8 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0316first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

✨ Unlock ALL Gear!
899 R$
πŸ‘‘ Owner Admin!
899 R$
πŸ’« Magic Carpet!
289 R$
πŸ› οΈ Admin!
189 R$
πŸ’₯LASER GUN!
99 R$
⚑ Speed Coil!
99 R$
πŸ‘‹ Blackhole Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome21,540,448 Β· 75.8% win
5 Minutes Played! Β· welcome13,396,274 Β· 36.8% win
Finished the Tower! Β· progression2,449,857 Β· 7.0% win
30 MINUTES PLAYED! Β· other1,344,385 Β· 3.7% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8823 August 2026 β€” 88 % liked2 September 2026 β€” 88 % liked12 September 2026 β€” 88 % liked22 September 2026 β€” 88 % liked2 October 2026 β€” 88 % liked12 October 2026 β€” 88 % liked22 October 2026 β€” 88 % liked1 November 2026 β€” 88 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:3388no change
22 Oct 2026, 14:3188no change
12 Oct 2026, 14:2388no change
2 Oct 2026, 14:2288no change
22 Sept 2026, 14:2188no change
12 Sept 2026, 14:1988no change
2 Sept 2026, 14:1688no change
23 Aug 2026, 14:0688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.