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Kick a Brainrot

Kick a Brainrot

A Roblox experience owned by Front Rоw Games.

SimulatorENkick mechanicpet hatchingleaderboards

Kick a Brainrot is a simulator experience created on 2025-07-26. The game has accumulated 1,660,305 lifetime visits and 3,785 favorites. It holds a 96% like percentage. Currently, zero users are playing the experience. The description highlights mechanics such as gaining strength, kicking brainrot, hatching pets, exploring worlds, and climbing leaderboards. Players can join a group for codes and invite friends for a win boost.

Description (written by the developer; not a statement by this register)

Welcome To Kick a Brainrot! 💪Gain strength ⚽Kick your brainrot as far as possible 🐉Hatch COOL pets! 🌎Explore new Worlds! 🏆Climb the leaderboards and become the BEST 🔥Join the group for codes https://www.roblox.com/communities/35497791/Front-R-w-Games#!/about INVITE YOUR FRIENDS FOR A 20% WIN BOOST! 👥

Last updated by the developer 25 Dec 2025, 23:44 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
1,660,305
lifetime visits
96%
liked (6,593 👍 / 297 👎)
3,783
favourites (2.3 per 1k visits)
26 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Trophies
549 R$
VIP
499 R$
Ultra Luck
399 R$
x2 Wins
379 R$
Triple Hatch
299 R$
Super Luck
219 R$
x2 Strength
199 R$
Auto Rebirth
179 R$
Luck
149 R$
Auto Open
129 R$
Fast Hatch
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,164,282 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.