Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATE 2] Mine a Brainrot ⛏️

[UPDATE 2] Mine a Brainrot ⛏️

A Roblox experience owned by Buy me a lambo.

TycoonENclickeridlecollectible

Mine a Brainrot ⛏️ is a Roblox tycoon experience created on 2025-07-26. The game has recorded 566,425 lifetime visits and holds 46,816 favorites. Currently, zero users are playing. The title maintains a 78% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

INSANE SALES GOING ON GAMEPASS AT -50%! Welcome to Mine a Brainrot! 💥 Destroy Ores, unlock Brainrots ⚔️ Buy better Pickaxes, break faster 💸 Collect and evolve your Brainrots 🤑 Your Brainrots keep earning even when you're offline! 💸

Last updated by the developer 4 Jan 2026, 17:48 UTC.

0
playing (measured 11 Aug 2026, 01:01 UTC)
566,425
lifetime visits
78%
liked (441 👍 / 126 👎)
46,810
favourites (82.6 per 1k visits)
26 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Lucky
149 R$
Auto Mine
99 R$
x2 Cash
99 R$
More Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

N · other339,832 · 0.00% win
I · other339,751 · 0.00% win
E · other333,474 · 0.00% win
M · other332,600 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.