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[Update 🔥] Tower Buddies

[Update 🔥] Tower Buddies

A Roblox experience owned by R2N Studio.

Tower defenseENtower defensecampaignbuddies

Description (written by the developer; not a statement by this register)

The world is in chaos, you must stop it! Check out a campaign tower defense game! bring your team and face of different types of enemies. Use tower combos and play off of enemy types to win! ⭐ Combo your towers to unlock buffs! Use code "FirstCode" for a free 100$! 📖 13 storymode stages! 📆 Daily event stages 👥 27 Buddies to unlock 💯 Enemies to encounter Developer + Owner || Random Neon / wnc83

Last updated by the developer 7 Aug 2026, 20:58 UTC.

0
playing (measured 12 Aug 2026, 04:35 UTC)
12,854
lifetime visits
85%
liked (79 👍 / 14 👎)
164
favourites (12.8 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Poly Tower
600 R$
Lunar Tower
400 R$
VIP
200 R$
Party+
50 R$
More loadout slots.
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Tower Buddies! · welcome6,660 · 6.2% win
Begin your adventure! · welcome4,509 · 6.2% win
You beat the tutorial! · progression1,047 · 0.00% win
You beat grasslands round 1! · progression868 · 6.2% win
Sakura! · other238 · 0.00% win
The journey begins · welcome204 · 6.2% win
You beat grassland! · progression165 · 6.2% win
A little secret! · secret141 · 6.2% win
Strength in numbers! · social130 · 6.2% win
You unlocked Sizzle! · collection87 · 6.2% win
You beat Oasis! · progression65 · 0.00% win
You beat The Graveyard! · progression44 · 6.2% win
You beat The Mystic! · progression40 · 6.2% win
You beat Moon Valley! · progression36 · 6.2% win
You unlocked Jinx! · collection27 · 6.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8516 August 2026 — 85 % liked26 August 2026 — 85 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:1785no change
16 Aug 2026, 20:1685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.