Squid Game Trolling Tower
A Roblox experience owned by Tapdrop.
ObbyENTroll GameTower ClimbingSquid Game IP
Squid Game Trolling Tower is an obby experience created on 2025-07-27. It has recorded 3,194,369 lifetime visits and 497,170 favorites. The title holds a 93% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
🎉 Welcome to Squid Game Trolling Tower! Can you survive the Trolls, Obstacles, and Slaps in this chaotic tower? How to Play: 🪤 Dodge Troll Traps and Slaps from other players! 🏆 Make it to the top of the Tower to earn Cash, a powerful Slap Hand, and a Flying Carpet! 😂 Use Troll Tools to knock other players or friends into the Void! 🛒 Spend your Cash to unlock stronger Troll Tools and HD Admin! ✅ All purchases and Admin save automatically! 🎁 Reach the top for a chance at the Lucky Block and Void Slap, which offer exclusive rewards! 💯 Finish Lobby Towers to unlock an Invisibility Cloak and the ABILITY Slap! 💻 Works on Desktop, Mobile, and Tablet! ✅ Tools and Admin save with your account! ✔️ Premium Bonus: +5 Walkspeed to help you climb faster! 👍Thumbs up & Favorite the game for new updates including new towers & gears! Let's reach 1,000 likes for huge update! 🏷️ Tags: Squid Game, Jump Rope, Troll Tower, Slap, Anime, RTHRO, Parkour, Obstacle Course, Rainbow, Easy
Last updated by the developer 18 Aug 2025, 19:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:21 | 93 | no change |
| 14 Aug 2026, 05:19 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.