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Steal a Limited πŸ’Ž

Steal a Limited πŸ’Ž

A Roblox experience owned by OnePlays Studios.

SimulatorENlimited itemssimulatorstealing mechanic

Description (written by the developer; not a statement by this register)

πŸ’ŽWelcome to Steal A Limited! Grind πŸ’Έ, steal 😈 and flex πŸ€‘ your way to the top in this Limited Simulator full of secrets and rare items. How to Play: πŸ’Ž Buy Limiteds and generate cash automatically πŸ₯· Steal Limiteds from other players πŸ”₯ Do Rebirths to unlock powerful upgrades πŸ› οΈ Use gears to troll the server πŸ’Έ Earn offline cash while you’re AFK πŸ”₯ Can you steal and collect all the secret Limiteds before your friends? πŸ† Climb the leaderboard and prove you’re the #1 thief in Roblox. πŸ‘ Like the game to unlock a special Limited once we reach 150 Likes! βœ… Available on PC πŸ’» & Mobile πŸ“±

Last updated by the developer 31 Jan 2026, 02:12 UTC.

0
playing (measured 11 Aug 2026, 02:01 UTC)
9,164
lifetime visits
72%
liked (33 πŸ‘ / 13 πŸ‘Ž)
699
favourites (76.3 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Base Lock Time
379 R$
2x Cash
299 R$
VIP
249 R$
Flying Carpet
199 R$
Starter Pack!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Steal a limited! Β· welcome5,759 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.