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1000 Ways to Pie

1000 Ways to Pie

A Roblox experience owned by The Banana Supreme.

SimulatorENdeath simulationleaderboardssupercolin IP

Description (written by the developer; not a statement by this register)

Explore the facility where your only goal is to die! - Over 15 ways for your player to die - Spend your hard earned deaths on fun gear - Look out for mysteries and secrets around every corner - Reach the top of the leaderboards HEAVILY INSPIRED BY THE ORIGINAL 1000 WAYS TO PIE BY SUPERCOLIN! (and lambor009, the original creator of the game)

Last updated by the developer 27 Apr 2026, 19:31 UTC.

0
playing (measured 29 Aug 2026, 09:50 UTC)
524
lifetime visits
100%
liked (12 👍 / 0 👎)
14
favourites (26.7 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 09:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,200 R$
3x Wipeouts
90 R$
VIP
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · progression92 · 0.00% win
Obby Completed · progression47 · 0.00% win
Found the Teddy room.. · secret17 · 0.00% win
10 Wipeouts · progression0 · 0.00% win
100 Wipeouts · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10031 August 2026 — 100 % liked30 September 2026 — 100 % liked31 August 202630 September 2026
2 measurements spanning 31 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 18:49100no change
31 Aug 2026, 06:37100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.