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Deadwake

Deadwake

A Roblox experience owned by Dark's Awesome Games.

HorrorENasymmetricalsurvival horrorretro

Description (written by the developer; not a statement by this register)

[THIS GAME IS STILL WIP SO EXPECT BUGS] another stupid asym game wahhhhh (but its peak trust me) Deadwake is a retro asymmetrical game where you can pick different survivors and executioners and play them in the round the executioners need to kill everyone meanwhile the survivors need to survive until the timer runs out there are cool features like gamemodes, last one awake (just last man standing lol) and more to come... heavily inspired by die of death, forsaken and classic roblox

Last updated by the developer 12 Aug 2026, 12:41 UTC.

0
playing (measured 13 Aug 2026, 11:37 UTC)
6,638
lifetime visits
72%
liked (65 👍 / 25 👎)
118
favourites (17.8 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

birthday.png · other15 · 0.00% win
pro player · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68727017 August 2026 — 70 % liked27 August 2026 — 70 % liked6 September 2026 — 68 % liked16 September 2026 — 69 % liked26 September 2026 — 71 % liked6 October 2026 — 72 % liked16 October 2026 — 72 % liked17 August 202616 October 2026
7 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 19:2272no change
6 Oct 2026, 19:1872+1
26 Sept 2026, 19:1871+2
16 Sept 2026, 17:2469+1
6 Sept 2026, 17:2368-2
27 Aug 2026, 17:1970no change
17 Aug 2026, 17:0570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.