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⏪ Rewind Troll Tower!

⏪ Rewind Troll Tower!

A Roblox experience owned by Brainrotted Individuals.

ObbyENparkourtroll gameobstacle course

⏪ Rewind Troll Tower! is an obby experience created on 2025-07-27. It has recorded 9,230,718 lifetime visits and 5,800 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description highlights climbing mechanics, time-reversal traps, and unpredictable obstacles within a chaotic tower structure.

Description (written by the developer; not a statement by this register)

⏪ Rewind Troll Tower! Every step forward... could be a step back. 💥 Climb the chaotic troll tower where nothing is as it seems! Hit checkpoints, dodge traps, and race to the top—just don't get caught in a rewind! ⏳ 🎯 Troll your friends 🌀 Reverse time traps ⚠️ Unpredictable obstacles 🏆 Can you make it to the top before getting reset? 👉 Like the game to unlock new trolls & features!

Last updated by the developer 19 Sept 2025, 21:40 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
9,230,718
lifetime visits
89%
liked (5,336 👍 / 642 👎)
5,799
favourites (0.6 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
999 R$
Laser Gun
299 R$
Rainbow Slap
249 R$
Fly Carpet
249 R$
Grapple Hook
149 R$
Red Slap
79 R$
Fusion Coil
49 R$
Yellow Slap
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,220,458 · 0.00% win
Completed The Obby! · progression1,454,071 · 0.00% win
Fan · other293,675 · 0.00% win
Secret ??? · secret100 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:4989no change
13 Aug 2026, 20:4989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.