My Country Empire ποΈπ
A Roblox experience owned by Iguana-Studios.
TycoonENnation simulationtycoonpolitical roleplay
Description (written by the developer; not a statement by this register)
Welcome to My Country Empire ποΈπ! Forge your own destiny in a nation where every choice matters. Start from scratch, build your wealth, and rise to power in a dynamic world shaped by players. Will you be a humble worker, a tycoon, or the next leader of the nation? π· Start from Scratch: Work for the Government At first, you have no money. Your first step is to work for the government in different public positions. Earn your salary, save up, and learn how the country works. It's the first step to growing! πΌ Become an Entrepreneur: Create Your Private Business Got some money now? Great! Use your savings to buy land and build your own business. π You can open factories, shops, or whatever you want. Show your business savvy and get rich! π Choose or Be the Ruler: Your Laws, Your Country In My Country Empire ποΈπ, players vote to elect a Ruler. If you become very wealthy, you can pay for a campaign to run for office. The Ruler chosen by players decides the country's laws and how th
Last updated by the developer 10 Jun 2026, 16:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.