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[⭐ Relics] Push a Brainrot!

[⭐ Relics] Push a Brainrot!

A Roblox experience owned by BrainRot League.

SimulatorENpusherrebirthpets

Description (written by the developer; not a statement by this register)

❤ Welcome to Push a Brainrot! ✅ Push the Brainrot to the end and unlock the next world! 🔥 Rebirth to become more powerful! 🥚 Hatch eggs and discover new pets! 🌎 Explore new worlds and face new challenges! 🚀 Codes: : New ⭐ PREMIUM PLAYERS GET +20% POWER!

Last updated by the developer 24 Jun 2026, 17:13 UTC.

0
playing (measured 10 Aug 2026, 18:15 UTC)
434,692
lifetime visits
97%
liked (2,456 👍 / 64 👎)
28,447
favourites (65.4 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Egg Hatch!
379 R$
Double Wins!
349 R$
+3 Pet Equipped!
249 R$
Double Strength!
249 R$
Luck!
199 R$
Fast Hatch!
129 R$
+100 Storage!
79 R$
OP Click!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome234,165 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked4 September 2026 — 97 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:2097no change
14 Aug 2026, 22:1697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.