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[NEW🧬] Clone Battles

[NEW🧬] Clone Battles

A Roblox experience owned by ImaginStudios.

SimulatorENidlemartial artsteam building

Description (written by the developer; not a statement by this register)

✅ Welcome to Clone Battles! Create your own clones and watch them grow stronger every day! Collect coins, unlock amazing abilities, and customize your team with unique styles. FREE CODES!: - RELEASE 🌟 Features • Summon and upgrade clones to build your dream team • Unlock powerful skills and awesome martial arts! • Collect Gold & Gems for even more upgrades • Your clones keep fighting while you’re offline! 💡 Will YOU rise to the top and become the Clone King? Prove your strength in CLONE BATTLES! ⭐ Your power never sleeps. Your clones never stop. ⭐ Premium users get an extra Clone!

Last updated by the developer 21 Aug 2025, 21:41 UTC.

0
playing (measured 22 Aug 2026, 23:06 UTC)
1,003
lifetime visits
73%
liked (8 👍 / 3 👎)
5
favourites (5.0 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 23:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
599 R$
SpinLuck
449 R$
VIP
349 R$
Super Luck
299 R$
1.5x Coins Boost
199 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome564 · 0.00% win
Beat Tutorial · progression50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.