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[BACK] Province Life

[BACK] Province Life

A Roblox experience owned by Mag-Isa.

RoleplayENroleplayfarmingpets

Description (written by the developer; not a statement by this register)

THE GAME HAS BEEN BOT DISLIKE. Please hit the Like button to support us and stay updated! Show your support don’t let the haters bring us down! Escape the noise and slow things down. 🌾 Experience the peaceful rhythm of province life, ride with your Pet's through winding roads, tend to crops, explore scenic rural towns, and enjoy a simpler way of living. Whether you’re hanging out with friends, fishing by the river, or just taking in the calm, this is your place to unwind. Update Logs: 🎣 - Fishing - You can get Pet's or even sell it to buy Items. 🦊 - Mounts - You can Buy and Ride a Mounts/Pets. 🎸 - Guitar - Play songs listed to chill and relax. 🫙 - TipJar - Donate Robux to Someone or Earn Robux by selling your Gamepasses. Just like Pls Donate game. ---------------------------------------------------------------- Please give a thumbs up👍 and dont forget to favorite our game! ✨ ---------------------------------------------------------------- - Relapse - Province Life RP

Last updated by the developer 26 Jul 2026, 18:03 UTC.

0
playing (measured 11 Aug 2026, 07:53 UTC)
221,354
lifetime visits
79%
liked (182 👍 / 48 👎)
16,147
favourites (72.9 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Kabayan! · welcome102,540 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked14 September 2026 — 79 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 05:4879no change
15 Aug 2026, 03:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.