Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Projekt Black Out [Early Development]

Projekt Black Out [Early Development]

A Roblox experience owned by ZeroBudget Studios.

ShooterENextraction shootertactical survivalSevastopol setting

Description (written by the developer; not a statement by this register)

Is survival guaranteed? Not even close. You’re dropped into the ruins of Sevastopol, where every run is a test of skill and awareness. Scavenge what you can—weapons, tools, utilities—anything that improves your chances of getting out alive. Bring it back safely, and it becomes resources for upgrades and progression. But nothing here is safe. Military forces patrol the zone. Other scavengers are doing the same as you. Automated squads sweep through the wreckage without warning. One wrong step, one bad angle, and it’s over. Move fast. Think ahead. Watch everything. And never assume a room is clear just because it looks empty. Controls: W/A/S/D = Move Q/E = Lean Tab = Inventory F = Interact with doors H = Inspect weapon R = Reload C = Enable laser/flashlight V = Switch fire mode M = Map CTRL = Crouch Shift = Sprint

Last updated by the developer 16 Aug 2026, 17:19 UTC.

0
playing (measured 16 Aug 2026, 17:20 UTC)
833
lifetime visits
100%
liked (11 👍 / 0 👎)
6
favourites (7.2 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome72 · 100.0% win
You Met The Owner! · other19 · 0.00% win
Beta Tester · other10 · 0.00% win
Alpha Tester · welcome5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.