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Prowl: Taiga Biome

Prowl: Taiga Biome

A Roblox experience owned by KDS Studio.

SurvivalENwolf simulationsurvival RPGmultiplayer

Description (written by the developer; not a statement by this register)

🐺 **PROWL** Survive the wilderness as a wolf in this multiplayer survival RPG. 🌲 Explore a living wilderness 🍖 Hunt, survive, and grow 🐾 Discover and care for companions 🌦️ Experience changing seasons and weather ✨ Unlock skins and customize your wolf 🏆 Build your progress toward becoming Elite Every journey matters. Every choice shapes your survival. 🔒 **Prowl is a paid-entry game.** Prowl is actively being developed and supported. Your support helps keep development going and allows us to continue expanding the wilderness with new features, content, and experiences. **Enter the wild. Find your place. PROWL.** 🐺

Last updated by the developer 12 Aug 2026, 02:40 UTC.

0
playing (measured 12 Aug 2026, 09:50 UTC)
51,304
lifetime visits
78%
liked (313 👍 / 86 👎)
1,368
favourites (26.7 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Trailblazer · welcome36 · 0.00% win
Wild Pioneer · other0 · 0.00% win
Early Access · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:5378no change
15 Aug 2026, 17:3678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.