TUA | Turkish Armed Forces V2.5
A Roblox experience owned by | TCB | Polis Teşkilatı.
RoleplayENmilitary roleplayarmy simulationcombat training
Description (written by the developer; not a statement by this register)
❤️ Like the game and 👍 add to favorites ⭐, help us improve! ❤️ Attention! Nothing in the game represents the truth and the place in the game may contain items of fear and violence. The Turkish Army is a military role-playing simulation experience. You can start as a soldier and then as an officer and then as a general. You can train and participate in combat activities at the border or you can enter operations and fight with enemies. 😎 Turkish soldier game with the best physics! 😎 🤖 Army game with the best AI! 🤖 🏆 Top quality army group! 🏆 🎨 You get weapon skins with the points you earn in the game! 🎨 💫 Check out the market for extra features! 💫 🎖️ The game rewards you every time you progress! 🎖️ 👥 Meet new people, chat experience! 👥 There are updates coming to the game every day for new experiences! Tags: Roleplay, Army, Soldier, War, Weapon, Arsenal, tycoon, simulator, life, english, Simulation, Turkish, Turkish, chat, dating, game, game
Last updated by the developer 24 Jul 2026, 15:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Aug 2026, 04:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.