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steal candy from babies simulator 🎅

steal candy from babies simulator 🎅

A Roblox experience owned by wolfy's shenanigans.

SimulatorENsimulatorstealingcandy

Description (written by the developer; not a statement by this register)

⚠️note that this game is in development and is in a beta stage, expect bugs or bad gameplay⚠️ STEAL CANDY FROM BABIES! ITS THAT SIMPLE 😃 but still, this game has much to offer with: -frequent updates 🔥 -funny gameplay 🤣 -great community 📢 -fun admin abuses 👽 -and much more🤪 So don't be shy! Step right up and play the game! 🍭To give a little backstory: inside a daycare located in some random big city somewhere... YOU ARE VERY HUNGRY!!! but you hate vegetables >:( so, you steal candy from babies and grow your candy empire to hopefully suffice your hunger in the end! and the candy tastes good too :D buy upgrades to increase your candy income, and become the best candy stealer in the world!!! 🍭🍫🍬🪅 -version 1.4 (inspired by games like steal candy from babies tycoon, and from a scratch game I made) e

Last updated by the developer 12 Mar 2026, 03:32 UTC.

0
playing (measured 17 Aug 2026, 19:15 UTC)
718
lifetime visits
96%
liked (22 👍 / 1 👎)
5
favourites (7.0 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 candy
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG Player · other183 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.520 August 2026 — 95 % liked30 September 2026 — 96 % liked20 August 202630 September 2026
2 measurements spanning 41 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 00:4796+1
20 Aug 2026, 11:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.