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Euphoria City Roleplay 17+

Euphoria City Roleplay 17+

A Roblox experience owned by Maanghang Studio.

RoleplayENopen worldcrimeshooter

Description (written by the developer; not a statement by this register)

🏙️ EUPHORIA CITY: SEASON 7 Welcome to Euphoria City, where chaos meets style. Race through the streets, outsmart the cops, and rule the hood in cinematic car chases and gunfights. Build your rep, collect weapons, and show everyone who runs the city. 🎮 CONTROLS: * CTRL – Crouch / Take Cover * SHIFT – Sprint * SPACE – Jump * SHIFT LOCK – Toggle Precision Aim * P / T – Switch Shoulder Camera View * E – Collect / Pick Up Weapons * R – Reload Weapon * V – Change Fire Mode (Semi / Auto / Burst) * F – Toggle Laser Sight 🔥 TIP: Combine sprint and crouch for fast, tactical movement during fights and chases.

Last updated by the developer 20 May 2026, 21:23 UTC.

0
playing (measured 11 Aug 2026, 14:35 UTC)
173,121
lifetime visits
75%
liked (165 👍 / 54 👎)
194
favourites (1.1 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toxic Gas
799 R$
Duality Heaven & Hell
799 R$
Dragonic Skin
399 R$
Bunny Hop Skin
199 R$
Magma Flamo Skin
199 R$
Hello Kitty Gun Skin
199 R$
Thunder Clap Skin
199 R$
Celestial Dragon
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Season 3 · other5,322 · 0.00% win
Season 2 Pass · other4,407 · 0.00% win
Season 4 · progression3,473 · 0.00% win
Beta Tester · other1,585 · 0.00% win
Season 1 · other0 · 0.00% win
r · other0 · 0.00% win
i · other0 · 0.00% win
Played During Halloween Event · social0 · 0.00% win
h · other0 · 0.00% win
a · other0 · 0.00% win
o · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.