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Euphoria City Roleplay 17+

Euphoria City Roleplay 17+

A Roblox experience owned by Maanghang Studio.

RoleplayENopen worldcrimeshooter

Description (written by the developer; not a statement by this register)

🏙️ EUPHORIA CITY: SEASON 7 Welcome to Euphoria City, where chaos meets style. Race through the streets, outsmart the cops, and rule the hood in cinematic car chases and gunfights. Build your rep, collect weapons, and show everyone who runs the city. 🎮 CONTROLS: * CTRL – Crouch / Take Cover * SHIFT – Sprint * SPACE – Jump * SHIFT LOCK – Toggle Precision Aim * P / T – Switch Shoulder Camera View * E – Collect / Pick Up Weapons * R – Reload Weapon * V – Change Fire Mode (Semi / Auto / Burst) * F – Toggle Laser Sight 🔥 TIP: Combine sprint and crouch for fast, tactical movement during fights and chases.

Last updated by the developer 20 May 2026, 21:23 UTC.

0
playing (measured 11 Aug 2026, 14:35 UTC)
173,121
lifetime visits
76%
liked (164 👍 / 53 👎)
194
favourites (1.1 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toxic Gas
799 R$
Duality Heaven & Hell
799 R$
Dragonic Skin
399 R$
Bunny Hop Skin
199 R$
Thunder Clap Skin
199 R$
Magma Flamo Skin
199 R$
Hello Kitty Gun Skin
199 R$
Celestial Dragon
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Season 3 · other5,322 · 0.00% win
Season 2 Pass · other4,407 · 0.00% win
Season 4 · progression3,476 · 0.00% win
Beta Tester · other1,585 · 0.00% win
Played During Halloween Event · social0 · 0.00% win
o · other0 · 0.00% win
Season 1 · other0 · 0.00% win
r · other0 · 0.00% win
h · other0 · 0.00% win
i · other0 · 0.00% win
a · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.515 August 2026 — 75 % liked14 October 2026 — 76 % liked24 October 2026 — 76 % liked15 August 202624 October 2026
3 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:2076no change
14 Oct 2026, 10:1976+1
15 Aug 2026, 06:0275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.