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[πŸŒ‹] Fight for Brainrot

[πŸŒ‹] Fight for Brainrot

A Roblox experience owned by so massive.

Fighting & PvPENbrainrotcollectioncombat

[πŸŒ‹] Fight for Brainrot is a fighting-pvp Roblox experience created on 2025-07-27. The game has recorded 743,647 lifetime visits and 986 favorites. Currently, zero players are active. The title maintains a 91% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

πŸŒ‹ Welcome to Fight for Brainrot! How to Play: πŸ₯Š Fight players to catch brainrots! πŸ’Έ Place your brainrots in your plot to earn money! βš”οΈ Buy better weapons and use them to fight for better brainrots! πŸŽ’ Collect and flex your biggest and rarest brainrots! πŸ‘ Like the game and join the group to unlock the Speed Coil! πŸ’» Available on Desktop, Mobile & Tablet!

Last updated by the developer 6 Aug 2026, 18:47 UTC.

0
playing (measured 10 Aug 2026, 16:17 UTC)
743,647
lifetime visits
91%
liked (1,572 πŸ‘ / 162 πŸ‘Ž)
989
favourites (1.3 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Unlock All Weapons
399 R$
Flying Carpet
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9114 August 2026 β€” 91 % liked3 October 2026 β€” 91 % liked23 October 2026 β€” 91 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:0591no change
3 Oct 2026, 21:0491no change
14 Aug 2026, 17:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.