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[FIREBRAND] Destroy Roblox 2

[FIREBRAND] Destroy Roblox 2

A Roblox experience owned by Destruction Survival Group.

SimulatorENdestructionactionsandbox

Description (written by the developer; not a statement by this register)

Blow up stuff. -Added THE DESERT OF FIRE -Added Firebrand sword -Store coming soon -Added random stuff -Bug fixes

Last updated by the developer 15 Aug 2026, 21:36 UTC.

0
playing (measured 8 Sept 2026, 00:45 UTC)
1,759
lifetime visits
88%
liked (15 👍 / 2 👎)
12
favourites (6.8 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000 Robux Donation
1,000 R$
500 Robux Donation
500 R$
100 Robux Donation
100 R$
20 Robux Donation
20 R$
10 Robux Donation
10 R$
5 Robux Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

bob go brrrrr · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88100948 September 2026 — 100 % liked18 October 2026 — 88 % liked8 September 202618 October 2026
2 measurements spanning 40 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 09:4988-12
8 Sept 2026, 02:52100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.