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Resident Obbyl

Resident Obbyl

A Roblox experience owned by Team Carlo.

ObbyENResident EvilObbyHorror

Description (written by the developer; not a statement by this register)

Funny obby inspired by all the Resident Evil games. There may be some bugs, this is our first time creating a game. [We will update the game, give us time]

Last updated by the developer 14 Jul 2026, 20:49 UTC.

3
playing (measured 11 Aug 2026, 18:34 UTC)
196,342
lifetime visits
91%
liked (2,809 👍 / 285 👎)
6,191
favourites (31.5 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to resident evil obby ! · welcome151,657 · 100.0% win
You’re not supposed to be here.58,921 · 67.7% win
Escaped Nemesis · progression55,326 · 67.7% win
You finished the Resident Evil Obby! · progression29,511 · 24.3% win
Separate way · other2,291 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:5291no change
15 Aug 2026, 04:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.